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Visceroid

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Infantry being damaged when walking on tiberium (not just standing there) is afeature of Tiberian Dawn and Tiberian Sun. Ares bringsthis feature back and extends it to work with all unit types.

The visceroid creating effect wont work in the air like against flying jumppjets becaus its gas cloud based and gas clouds cant spawn up in the air. Note that you can rename any weapons particles or warheads here as long as they are linked together. And its possible to use only one infantry to visceroid warhead for all the particles like I did. Visceroid baby to adult: - The only way a baby Visceroid can turn into an adult is when two babies merge together. Easy money: - Build an EMP cannon and order some Rocket Infantry to attack the ground on it. Sell it while it is being repaired and shot, and you will get your money, an infantry, and your power - plus you keep the cannon. Visceroids were disturbing creatures that sometimes form when organic life dies to Tiberium exposure. As flesh breaks down after death, it has the potential to.

Units killed by Tiberium Damage may convert into a Visceroid. SeeVisceroids

Enabling Tiberium Damage¶

Visceroid

Ares requires a new tag to be set to enable the Damage feature, and itdoes no longer damage units that are positioned above[General]►HoverHeight.

[General]►TiberiumDamageEnabled= (boolean)
Whether tiberium damages units that are not tiberium proof. Required for thefollowing tags to work. Defaults to no.

Who gets damaged¶

All units that are not tiberium proof (neither through the tagTiberiumProof nor through the TIBERIUM_PROOF veteran ability)will be damaged when entering a cell containing tiberium. It does not matter howlong they stay in a cell.

[TechnoType]►TiberiumProof= (boolean)
Whether this unit is immune to tiberium damage. Defaults to no forInfantryTypes, to yes otherwise.

Damage and Warhead¶

The damage and the warhead used to deliver it can be customized for each of theTiberiums. This allows to have damaging and non-damaging resources atthe same time, for example Tiberium and ore respectively.

[Tiberium]►Damage= (integer)
The damage a unit that is not tiberium proof receives from entering a cellcontaining this type of Tiberium. Defaults to Power / 10, but atleast 1.
[Tiberium]►Warhead= (warhead)

The warhead that deals the Tiberium Damage. Defaults to[CombatDamage]►C4Warhead.

Note

Command And Conquer Tiberium

This is not used for the Tiberium Explosive feature.





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